Reference --> Limits
Crossing a cap returns QUOTA_EXCEEDED. There is no automatic paid overage in Layer 1.
| Limit | Value |
|---|---|
maxPlayers in game.json | 1–16 |
Manifest tickRate | 1–30 |
| Realtime snapshot publish | Fixed rate. Default ceiling 30 Hz, cap 100 Hz. The 12 Hz floor applies only with adaptiveRate on |
| Realtime input | Paced by inputHz |
| Allowlist entries | 10 |
| Synchronized message | 16,384 bytes |
| Protocol numbers | Finite safe integers |
Free is 2 stored games, 1 playable link, 100 MiB of builds, two rooms at the same time, four players per room, and host authority only. Loki is 20 stored games, 20 playable links, 500 MiB of builds, eight players per room, and both host and server authority. Loki Pro is unlimited games and links, 2 GiB of builds, 16 players per room, and both authority modes. See Pricing.
Treat PROJECT_SUSPENDED as stop-the-line.